»Vrummmummmmm FVISH!« : Soundscapes as Part of Constant Conversations in Action-Adventure Video Game Heterotopias
Dublin Core
Title
»Vrummmummmmm FVISH!« : Soundscapes as Part of Constant Conversations in Action-Adventure Video Game Heterotopias
Subject
video games; digital games; video game sounds; immersion; sound design; gameplay experience; game worlds; soundscapes; sounds and music; heterotopias; Sound Studies; Game Studies; game spaces; Claudio Beck; Bjørn Jacobsen; Star Wars Jedi: Fallen Order; Assassin’s Creed Valhalla; Horizon Zero Dawn
Description
Soundscapes are a key aspect in video games. Addrich Mauch presents a new set of methods for ethnomusicological field research and game sound analysis in game spaces. He aims to explore how gameworlds are created, manipulated, and experienced through sound and music. Fictional worlds in video games can be seen as worlds within worlds, mirroring what is outside and therefore be called heterotopias – real sites that are in relation to all other cultural, social, and physical sites of our society. Interaction is an essential aspect in describing those gameworlds; visual and auditory channels work together in supporting the gameplay as the primary feature of communication in video games.
Mauch’s proposed theory provides deeper insights of the coded constant conversation between player and computer, demonstrated on the fieldwork studies and analysis of »Horizon Zero Dawn« (Guerilla Games 2017), »Star Wars Jedi: Fallen Order« (Respawn Entertainment 2019) and »Assassin’s Creed Valhalla« (Ubisoft 2020).
Mauch’s proposed theory provides deeper insights of the coded constant conversation between player and computer, demonstrated on the fieldwork studies and analysis of »Horizon Zero Dawn« (Guerilla Games 2017), »Star Wars Jedi: Fallen Order« (Respawn Entertainment 2019) and »Assassin’s Creed Valhalla« (Ubisoft 2020).
Creator
Mauch, Addrich
Publisher
Büchner-Verlag
Date
2024
Rights
CC BY-SA 4.0
Format
pdf
Language
en
Type
Book
Identifier
ISBN Print: 978-3-96317-383-7
ISBN PDF: 978-3-96317-959-4
DOI: 10.14631/978-3-96317-959-4
Book
Title
»Vrummmummmmm FVISH!«
Subtitle
Soundscapes as Part of Constant Conversations in Action-Adventure Video Game Heterotopias
Publisher
Büchner-Verlag
Year Published
2024
Blurb
Soundscapes are a key aspect in video games. Addrich Mauch presents a new set of methods for ethnomusicological field research and game sound analysis in game spaces. He aims to explore how gameworlds are created, manipulated, and experienced through sound and music. Fictional worlds in video games can be seen as worlds within worlds, mirroring what is outside and therefore be called heterotopias – real sites that are in relation to all other cultural, social, and physical sites of our society. Interaction is an essential aspect in describing those gameworlds; visual and auditory channels work together in supporting the gameplay as the primary feature of communication in video games.
Mauch’s proposed theory provides deeper insights of the coded constant conversation between player and computer, demonstrated on the fieldwork studies and analysis of »Horizon Zero Dawn« (Guerilla Games 2017), »Star Wars Jedi: Fallen Order« (Respawn Entertainment 2019) and »Assassin’s Creed Valhalla« (Ubisoft 2020).
Mauch’s proposed theory provides deeper insights of the coded constant conversation between player and computer, demonstrated on the fieldwork studies and analysis of »Horizon Zero Dawn« (Guerilla Games 2017), »Star Wars Jedi: Fallen Order« (Respawn Entertainment 2019) and »Assassin’s Creed Valhalla« (Ubisoft 2020).
Keywords
video games; digital games; video game sounds; immersion; sound design; gameplay experience; game worlds; soundscapes; sounds and music; heterotopias; Sound Studies; Game Studies; game spaces; Claudio Beck; Bjørn Jacobsen; Star Wars Jedi: Fallen Order; Assassin’s Creed Valhalla; Horizon Zero Dawn
ISBN Print
978-3-96317-383-7
ISBN PDF
978-3-96317-959-4
DOI
10.14631/978-3-96317-959-4
Rights
CC BY-SA 4.0
Language
en
Type
Book
Format
pdf
Citation
Mauch, Addrich, “»Vrummmummmmm FVISH!« : Soundscapes as Part of Constant Conversations in Action-Adventure Video Game Heterotopias,” Büchner-Verlag Repositorium, accessed October 14, 2024, http://omeka.buechner-verlag.de/items/show/39.