Ludic Images : The Moving Image between Game, Play and Interaction
Dublin Core
Title
Ludic Images : The Moving Image between Game, Play and Interaction
Subject
playful images, digital games, interactive media, moving image, digital turn, game design, image cultures, computer graphics, Migration Studies, image science, immersion, media technologies, virtual images, Action-Images, Artificial Intelligence, AI, Charles S. Peirce, semiotics, perceptual studies, media theory, wargames
Description
»Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures—from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces.
This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era.
This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era.
Series: Yearbook of Moving Image Studies
Creator
Grabbe, Lars C.; Rupert-Kruse, Patrick; Schmitz, Norbert M.
Publisher
Büchner-Verlag
Date
2025
Rights
CC BY-SA 4.0
Format
PDF
Language
en
Type
Edited Book
Identifier
ISBN Print: 978-3-96317-438-4
ISBN PDF: 978-3-7552-1018-4
DOI: 10.14631/978-3-7552-1018-4
Book
Title
Ludic Images
Subtitle
The Moving Image between Game, Play and Interaction
Publisher
Büchner-Verlag
Year Published
2025
Blurb
»Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures—from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces.
This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era.
This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era.
Keywords
playful images, digital games, interactive media, moving image, digital turn, game design, image cultures, computer graphics, Migration Studies, image science, immersion, media technologies, virtual images, Action-Images, Artificial Intelligence, AI, Charles S. Peirce, semiotics, perceptual studies, media theory, wargames
Series
Yearbook of Moving Image Studies
ISBN Print
978-3-96317-438-4
ISBN PDF
978-3-7552-1018-4
DOI
10.14631/978-3-7552-1018-4
Rights
CC BY-SA 4.0
Language
en
Type
Edited Book
Format
PDF
Citation
Grabbe, Lars C.; Rupert-Kruse, Patrick; Schmitz, Norbert M., “Ludic Images : The Moving Image between Game, Play and Interaction,” Büchner-Verlag Repositorium, accessed March 14, 2026, http://omeka.buechner-verlag.de/items/show/48.

